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Portrait of Ali Bozorgian

Cambridge, UK · AI Researcher

Ali Bozorgian

Computer vision researcher with 6+ years of experience shipping perceptual rendering features on edge devices at Huawei, and camera ISP algorithms at Apple. Published at SIGGRAPH Asia, JOSA A, and IEEE.

About

I work at the intersection of human visual perception, computer vision, and computer graphics — building perceptual algorithms that make rendered content look better on the displays people actually use.

Computer Vision Perceptual Rendering Color Science HDR & Displays VR / AR Psychophysics Edge AI

01 · Career

Experience

Research prototypes in perceptual rendering and display algorithms, built in close collaboration with production teams.

Huawei

Current

Senior Algorithm Researcher

– Present · Cambridge, UK · 1 yr 6 mos

  • Developed an algorithm for 3D Gaussian Splatting inference under edge hardware constraints, addressing rasterization cost through adaptive frame rate and achieving a 10–20% improvement over baseline power consumption
  • Shipped an adaptive resolution rendering algorithm, delivering a 10–20% power-usage reduction across several devices and game titles
  • Delivered a gamut mapping algorithm for wide-gamut HDR displays on the new generation of Huawei phones
  • Improved inference of a deep-learning frame interpolation solution on edge devices, reducing visual artefacts
3D Gaussian Splatting Real-time Rendering HDR & Gamut Mapping Edge AI Deep Learning Inference

Apple

Camera Algorithm Engineer · Intern

· Cambridge, UK · 5 mos

  • Designed and ran visual experiments to characterise observer white-balance preferences for camera imaging pipelines
Psychophysics Color Science Camera ISP

University of Cambridge

Visiting Researcher

· Cambridge, UK · 5 mos

  • Researched and developed perceptual models of temporal vision for variable-frame-rate displays, informing display and rendering technologies; findings published at SIGGRAPH Asia and Electronic Imaging
Temporal Vision VRR Displays Perceptual Modeling

02 · Academia

Education

PhD, Computer Science

Norwegian University of Science and Technology (NTNU)

Thesis: Contrast sensitivity in peripheral vision for colour imaging — novel CSF-based perceptual metrics for immersive display quality assessment
  • Built and published a VR image-quality dataset of 360° foveated images with eye-tracking ground truth; developed the Unity + Varjo pipeline from scratch
  • Proposed peripheral CSF models that improved foveated image-quality prediction — directly applicable to foveated rendering systems

MSc, Color Science

Tehran Polytechnic

Thesis: Enhancement and evaluation of chromatic adaptation models
  • Optimization of the chromatic adaptation transform matrix
  • Psychophysical experiments evaluating cues for illuminant estimation

BSc, Engineering

Tehran Polytechnic

03 · Research

Publications

Peer-reviewed work on temporal vision, contrast sensitivity, and image quality in VR.

  1. ElaTCSF: A temporal contrast sensitivity function for flicker detection and modeling

    Yancheng Cai, Ali Bozorgian, Maliha Ashraf, Rafal Mantiuk

    SIGGRAPH Asia 2024 VRR flicker
    doi.org/10.48550/arXiv.2503.16759
  2. Subjective Quality Assessment of Foveated Omnidirectional Images in Virtual Reality

    Ali Bozorgian, Marius Pedersen, Jean-Baptiste Thomas, Mohamed-Chaker Larabi

  3. Spatiotemporal contrast sensitivity functions, predictions for the critical flicker frequency

    Ali Bozorgian, Maliha Ashraf, Rafal Mantiuk

  4. The Effect of Peripheral Contrast Sensitivity Functions on the Performance of the Foveated Wavelet Image Quality Index

    Ali Bozorgian, Marius Pedersen, Jean-Baptiste Thomas

    London Imaging Meeting 2022 doi.org/10.2352/lim.2022.1.1.03
  5. Modification and evaluation of the peripheral contrast sensitivity function models

    Ali Bozorgian, Marius Pedersen, Jean-Baptiste Thomas

04 · Open Source

Projects

Research tooling built from scratch and released on GitHub.

Subjective Image Quality Assessment in Virtual Reality

Developed a Unity application for participants to view and evaluate 360° images using controllers, with eye-tracking data recorded.

Unity C# Varjo Eye-tracking API
github.com/alibzr/VRIQA

Viewport Extractor for Varjo VR Headsets

Developed a C++ app for capturing VR headset screenshots for an image-quality dataset.

C++ Varjo Native SDK DirectX 12 Unity C# Socket programming
github.com/alibzr/varjo-viewport-extraction

05 · Toolbox

Technologies

Programming Languages

Python C++ C# MATLAB

Machine Learning Libraries

PyTorch Fast.ai scikit-learn

Other

Linux Docker Git OpenCV Amazon AWS Psychtoolbox PsychoPy Isetbio

Get in touch

Let's connect

Happy to talk perceptual rendering, display science, or potential collaborations.